I’m still fascinated with Microsoft và Sony’s motion controllers. But more than the hardware itself it is how developers will use it that is most interesting. In my recent post about The Michael Jackson Experience dance game on Wii, 360 and PS3 I looked at the differences in implementation. I’ve been trying out Virtua Tennis <…>


I'm still fascinated with Microsoft và Sony's motion controllers. But more than the hardware itself it is how developers will use it that is most interesting. In my recent post about The Michael Jackson Experience dance game on Wii, 360 và PS3 I looked at the differences in implementation.

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I've been trying out Virtua Tennis 4 on each motion control format this week so I thought I'd follow things up with a similar comparison. It made for very different reading. Essentially the experience is very similar on the 360, Wii and PS3. Whether this is good or bad, then, comes down khổng lồ what your expectations are of each platform.

Virtua Tennis 4 (Move) creates a realistic tennis experience with its new PS3 Move sầu controls. Even without being integrated inlớn the main game & a lackluster application of spin, the joy of real tennis is convincingly recreated for those with a genuine interest in the sport.The Move controls themselves turn out to be much more exciting though. Rather than remaining in a third-person perspective, as we are used khổng lồ in other motion controlled sports games (and really, Grvà Slam TennisWii-Sports Tennis are my only points of reference here) the additional graphical horsepower is put lớn impressive use. As the ball approaches your player the camera flies down khổng lồ a first-person perspective sầu.

This not only adds a sense of geographic placement on the court but also provides sight of the racket in your hands. The sense of connection is impressive and touches on Wii-Sports Resort table tennis and Sports Champions' one-to-one relationship between the controller and the on-screen character. As you twist and adjust the Move wvà in your hvà the racket matches you perfectly on the screen.


Virtua Tennis 4 (Kinect) offers an exuberant Kinect mode that initially impresses. However, because it's not integrated inkhổng lồ the main game, và doesn't tư vấn more than two players, it was more a novelty than ongoing interest.Playing the game with Kinect is entirely different khổng lồ using a gamepad. In fact it feels lượt thích the physics và general mechanics of the game are different here too. This is for the good, because the same control limitations seem to lớn be experienced by both the computer controlled players and yourself.

As the ball approaches you the game switches to lớn a first person view và you can see your racket. You then simply swing your arm lớn make a shot. This all works well, although the racket head itself seems lớn jump around somewhat. This is because it seems lớn use the same functionality as the MotionPlus and Move sầu version of the game. Those technologies can detect the rotation of your wrist & translate that to lớn the screen, whereas Kinect can only see your limbs.

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I was actually quite surprised how well the Kinect mode worked, particularly with two players. Something about not holding a controller and the exuberant gestures required to make the shot has you moving around the room much more than the other versions.


Virtua Tennis 4 (MotionPlus)motion controls create enjoyable family moments. These are hampered by the one-size-fits-all approach that hampers the Wii implementation because of the Kinect limitations (such as only supporting two players).Come lớn the Wii & expectations are a lot higher; the novelty has worn off some time ago. There is the same first person view as the ball approaches and same visual representation of your racket (complete with the angle you are holding it at) but beyond that it feels a little basic. We have sầu seen all this before, và executed much better.

Spkết thúc time with this mode on the Wii and you realize that direction of shot is not so much controlled by your motion, but by when you strike the ball. Drop shots are exceedingly hard to lớn pull of consistently, và I was generally disappointed that the controls were no more ambitious here than on the other versions. You see this not only in the adjunct nature of its delivery but in that it only supports two players in the Motion mode -- a limitation of the other systems rather than the Wii.

It will be interesting to lớn see how motion-controlled games lượt thích these develop over the next few years. With MotionPlus, Kinect and Move sầu, are we entering a golden age of gesture controlled games, or is there simply too much competing technology? Only time will tell, and we'll have sầu plenty of fun finding out.


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