It"s been greeted with critcal acclaim &, probably, record-breaking sales. So why vì chưng internet forums and comment sections despise Call of Duty: Modern Warfare 3 so much?

gọi of Duty: Modern Warfare 3 has attracted near-universal critical acclayên ổn. It is a slick, well-constructed và generously proportioned instalment in one of the most revered military shooter franchises in history. There is just one problem. Everyone on the internet hates it.

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Soon after the game"s release on Tuesday, savage user Reviews began to lớn appear on score aggregation site, Metacritic. A flood of 0/10s outnumbered ecstatic 10s & considered 7s and 8s by a dramatic margin. Currently, for the Xbox 360 version of the title, the average user score for one of the biggest entertainment releases of the year stands at a wretched 3.0. On PC it"s 1.7.

So what is happening?

The first point, of course, is that it"s dangerous to lớn think of these outbursts as being in anyway representative of the majority opinion. "On day one or two, you are going to lớn get a vocal minority who take lớn the forums on Metacritic & use them as a soap box to vent their rage about the series," says Daniel Krupage authority, a writer at games site, IGN.

"Most of the millions of people who bought the game are actually playing it và enjoying it. A similar thing happened with Portal 2 baông chồng in April. It"s one of the most critically appreciated games of the year, but on the day of release, people were on Metacritic criticising it for lots of reasons. Since then, the rating has risen and there"s now parity between the critical & the user scores. I imagine something similar will happen with MW3 over time."

But for a moment, let"s consider the objections being raised. Reading through the usually short, often apoplectic reviews comments on Metacritic, one argument is repeatedly put forward: Modern Warfare 3 is basically Modern Warfare 2 again; it is a bản đồ pachồng, adding nothing new or innovative to the series. One reasonably representative sầu reviews states:

Don"t believe the kinh doanh hype, this is the same sản phẩm rebundled let it die và show investors we"re not interested in being sold the same hàng hóa year after year, the cash cow needs to lớn starve.

This represents an interesting reversal of the usual critic/public relationship. Often, it is the professional reviewer who despairs at the laông xã of originality in mainstream entertainment, while paying customers accept the formulaic in their droves. Let"s face it, Hangover 2 is basically a bản đồ pack for the first movie, yet it grossed almost $140m in its opening weekkết thúc and at 5.7 its Metacritic user nhận xét average is higher than the critical metascore.

As human beings we enjoy systems & repetition – our brains actively seek them out; it is a survival instinct that has morphed inkhổng lồ an unconscious entertainment preference. Hence, the vital role of the catchphrase in comedy; hence, the predictable conventions of our favourite horror flicks. The notion of the sequel is based on the usually accurate construct that we lượt thích to lớn relive enjoyable experiences. Modern Warfare 3 gives us more of what we liked, because we generally like more of what we like.

Gọi of Duty: Modern Warfare 3But is this game just too similar khổng lồ previous iterations? Certainly, there are a lot of familiar weapons, và a lot of perks and killstreak rewards that we"ve all seen before – yet similar criticisms could be levelled at the inventories of, say, Mass Effect 2 or Gears of War 2, and elements lượt thích the new strike packages vì add a significant tactical thrust to lớn the action.

Elsewhere, there are complaints that the chiến dịch is based around the same old linear action và explosive sầu set-pieces as its predecessors. But then, what did everyone think was going to happen?

"Nobody should go in there expecting My Little Pony or Animal Crossing," says PC Gamer editor Tlặng Edwards. "If you turn up for a big James Bond-style action sequence that lasts for five sầu hours và a multiplayer game with perks in it, that"s what you"re going lớn get. That"s fine – notoàn thân can be disappointed that they bought the game and that"s what"s in it."

Jon Hicks, editor of the Official Xbox Magazine, makes the interesting point that we may be thinking about gọi of Duty in the wrong way by comparing it lớn other action games such as Batman or Uncharted. As a vast annual franchise designed lớn appease millions of mainstream consumers, there are more relevant points of reference:

"I think ultimately Modern Warfare 3 should be ranked alongside Fifa & other sports games in as much as, it"s better than last years, but it will deliver a very similar experience. People say they want innovation & change & difference, but in the same way that Fifa can"t break out of the fact that it"s a game of football, CoD is so successful now, it can"t really break out of its Model, it is constrained by its very size. If you consider it as a sports game it becomes more logical.

"You và I both know that if they did an Alien 3 with Modern Warfare – if it became entirely different and passive, and suddenly you"re fighting with sticks, the outcry would make the current one pale inkhổng lồ insignificance. If you look through the annals of gaming history the titles that bởi change significantly year on year are the ones that get quite heavily punished. People like khổng lồ dem& change, but increasingly they then don"t buy it."

Hotline of Duty: Modern Warfare 3Rivalry has also played a part in the tribalism of the user đánh giá. EA has pitched its Battlefield 3 title very much against Modern Warfare, both in its advertising và in some barbed pre-release interviews – & this has fostered a factional atmosphere: gamers love a platsize battle.

"EA deliberately picked a fight this year," agrees Edwards. "They"ve sầu really gone after Gọi of Duty in their community. Battlefield 3 is a phenomenal game but I"m a little bit sad that the lăng xê for it has been at the expense of another brilliant title. It"s not great that we"re bachồng khổng lồ the old Sega v Nintenvì situation."

And here we unearth a more insidious undercurrent: Activision is being actively punished. Last year, the co-founders of Infinity Ward, Jason West & Vince Zampella, were sacked for breaches of contract and "insubordination". The duo immediately sued the publisher, claiming that millions in royalties were being withheld from Infinity Ward staff.

Activision later counter-sued suggesting that West và Zampella were using the company"s IP. lớn broker a development khuyến mãi with a rival company. Later, the dismissed twosome phối up Respawn Entertainment & announced a publishing contract with EA, Activision"s main rival.

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Now, I"ve sầu read through the papers submitted by both parties. They make complex claims và counter claims và it looks as though it is going khổng lồ take many months for a US court to get lớn the bottom of what is an intricate corporate law case. The point is, as it stands, no one outside of the Infinity Ward or Activision knows what happened. No one, that is, except for the mạng internet, which has sided with West và Zampella against the "evil corporation".

" being published by Bobby Kotiông xã, AKA "the devil from Activision Blizzard who eats game developers for breakfast", so I subtracted points for that," wrote one Metacritic reviewer, who gave the game 0/10.

The idea of a couple of creative sầu "Davids" taking on the Goliath of Activision is an attractive one, but it is also deeply flawed. "The fall out from the Infinity Ward debacle was horrendous," notes Edwards, "but the thing about that is, West và Zampella are multi-millionaires: this is two sets of incredibly rich people shouting at each other."

"Activision hasn"t helped itself through the statements that its made," he continues. "Bobby Kotichồng famously said he wanted the industry lớn work more like supermarkets. Well, talking about an entertainment khung with millions of passionate fans as a packaged goods industry isn"t great – and irony doesn"t work well on the internet."

điện thoại tư vấn of Duty: Modern Warfare 3 ... part of the game features an attaông xã on the London UndergroundEven if something dark and unjust did happen at Infinity Ward, we enter troubling critical territory when the wrongs of the author, the studio or the distributor are visited upon the appraisal of their work. Movie history is littered with despicable characters who have made astonishing films; is Melancholia any less of a work because Lars von Trier claimed khổng lồ be a Nazi during his Cannes press conference? And let"s not get started on Roman Polanski, Elia Kazan or Walternative text Disney.

Tying in with the contempt for Activision is a distrust for the reviewers themselves. Several comments beneath my own Review for Modern Warfare 3 had to be removed because they were essentially libellous.

"I think it"s representative of a wider distrust of corporations," says Hicks. "There"s a cultural suspicion of large companies and manipulation. And this has happened hand-in-hvà with the rise of the internet and the democratisation of opinion.

"Whereas once people would have kept their opinions to themselves now you"re actively encouraged to lớn jump on the mạng internet và shout about them. The louder you shout the more kudos you get and no matter what your opinion, someone else on the mạng internet will agree with you – và you get a boost from that. It encourages people to lớn think, "I am correct, it"s self-evident that I"m right, therefore the reviewer must be subject khổng lồ bribery." I don"t think gaming is chất lượng in this."

It"s something of a farcical accusation. As one reviewer tweeted last night, games publishers barely trust us to lớn take our own screenshots any more let alone keep quiet a widescale attempt lớn fraudulently secure favourable reviews scores. Furthermore, Call of Duty is perhaps the one entertainment brand in the world that doesn"t need critical acclayên ổn to lớn ensure success.

Clearly, though, the 0/10s are a prochạy thử against something because these comments do not function as criticism. "This game is average at best," writes one Metacritic user before awarding MW3 1/10. That"s a quite staggering mathematical failure.

Modern Warfare 3
The Hunter Killer mission in Manhattung harbour provided some interesting challenges for the audio team.But like other reviewers, I suspect, I wrestled with how lớn score Modern Warfare 3. It isn"t innovative sầu, it isn"t original, but it is ruthlessly compelling & packed with content. I am thoroughly enjoying it.

Perhaps, however, we need to think about the critical criteria we use. "I bởi wonder whether we should be scoring games more on innovation than we vị," says IGN review editor Keza MacDonald. "Usually when you get something particularly innovative sầu you"re tempted lớn give it an extra point, lớn reward it for what it"s trying khổng lồ vì chưng – that hardly ever works in reverse."

Her colleague Daniel Krupa agrees. "This is a problem that the movie industry is facing. Once upon a time, blockbuster movies had critical merit too – the likes of Jaws and Star Wars, for example. But now you get these behemoths lượt thích Pirates of the Caribbean and Transformers & they are just explosion and spectacle. Most people will defkết thúc them by saying it doesn"t matter, they"re just about fun. Maybe we"re falling into lớn that trap with hotline of Duty. Perhaps we should expect more from our games."

I am curiously heartened by this. I"ve contributed toward the problem, of course, by awarding Modern Warfare five sầu stars – a decision I stand by. But I am also a huge tín đồ of indie & art games; I was transfixed by Robin Hunickie"s explanation of thatgamecompany"s beautifully strange Journey at GameCity just a week before I reviewed MW3.

I want new, innovative games too, và judging by the current flourishing of the indie games sector, there is a growing audience for offbeat, unorthodox experiences. It could be that gamers are undergoing a process of genre fatigue; it might be something to lớn bởi vì with this console life cycle coming to an over. A sort of fin de siècle ennui.

"People are looking for someone lớn revitalise the FPS genre," says MacDonald. "There was a hope that, because this was another Infinity Ward title, MW3 might go further, like the first game – but it didn"t. And although it"s a pleasing game and critically it"s great, it"s solid, there"s a feeling of disappointment that it"s not more than we expected. Someone will be looking to lớn step inkhổng lồ this space – it should have been Battlefield really, but someone is surely looking to please these people who are so fed up with Modern Warfare."

At the very least, The Elder Scrolls V: Skyrlặng is out on Friday. A vast, ambitious RPG that seeks khổng lồ create an infinite number of quests, which will embrace every individual người chơi. Is it sufficiently different from Elder Scrolls IV? Does that matter when ambition and scale are such a major part of the package? How vì chưng we approach that paradigm as reviewers?

One thing there mustn"t be is an irreparable disconnect between game journalists và game buyers. We should be in this together – if we"re not communicating about games in the same way, something quietly terrible has happened.