It seems the clown always has the last laugh. Following Be Ido’s fall in Naryu Labyrinth, he has discovered a new Naryu treasury, và leads the Talus Army khổng lồ excavate the Sundered Nexus.

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Floor 1:

The first room contains the first miniboss, a Destroyer Chief Investigator. He is surrounded by 12 adds: Investigators Yi, Arh, San, Sih, Wu, Liu, Qi, Ba, Jio, Shih, Shiyi, Shihar in a counter-clockwise formation. Fortunately, all adds are at 1 HPhường, and are currently meditating, but are immune to lớn damage.

Take the bomb in the entrance corner of the room. One of the adds, when hit with the bomb, will despawn all the adds & awaken the trùm. However, every add hit with a bomb will heal everyone in the room by 12% of their health. The correct add is randomized, but there is a way lớn tell which is the correct add:

Throw the bomb at Qi (directly behind Chief Investigator). If he receives Knockdown status, the correct add is somewhere on the clockwise side from hlặng. If he receives Aerial status, the correct add is somewhere on the counter-clockwise side.chú ý that there is no bridge between Yi and Shihar; Yi will always receive Aerial and Shihar will receive sầu a Knockdown.Depending on how Qi reacted:If Qi received Knockdown, throw the bomb at Sih.If Qi received Aerial, throw the bomb at Shih.Depending on how Sih/Shih reacted:Sih:If Sih received Knockdown, throw the bomb at Arh.If Sih received Aerial, throw the bomb at Wu or Liu.Shih:If Shih received Knockdown, throw the bomb at Ba or Jio.If Shih received Aerial, throw the bomb at Shiyi or Shihar.If the bomb was thrown at Arh:If Arh received Knockdown, throw the bomb at Yi.If Arh received Aerial, throw the bomb at San.If you have followed each step khổng lồ the letter, there should only be one person remaining. Throw the bomb at hlặng & he should awaken the Chief Investigator.

After killing the Chief Investigator you’ll make your way into a corridor containing statues that cannot be killed và repeatedly spit fire; you’ll want khổng lồ glide over them. At the over is a door guarded by a pair of Terracotta Soldiers, the fire spitting statues will despawn after these are killed.

In the next room is Force Master Automaton Machinist Somori. At 80%/60%/40%/20%, he will produce a field-wide unblockable AoE shockwave sầu that does no damage but removes 100% focus và gives hyên ổn 100% evasion for 1 second after, any iframe skill will prsự kiện the focus drain from occurring. At this point he will also summon Sonou, a pair of unattackable Minotaur mobs who repeatedly charge around the room, as well as two blue training dummies who don’t vì anything. Killing the xanh dummies will change them to lớn red dummies, which causes the Minotaur mobs to charge at them và despawn.

The path randomly splits here: a direct route lớn the boss or a much longer route.

The direct route is a repeat of the previous corridor.

The longer route contains two corridors of Vipercaps, Plague Mites, và a pair of Terracotta Soldiers that despawn the Vipercaps và Plague Mites when killed. In between the corridors is a room of 6 switches, one of which opens the door, while the rest will spawn any of the following; Vipercaps, Spiders, Scorpions, stun lasers, or landmines. The correct switch is always random, and unlike Chief Investigator there is no way khổng lồ tell the correct switch.

The two paths connect lớn a descending shaft, with multiple layers of electrocuting floors. Use your windwalking skills to desckết thúc through the small gaps on each floor khổng lồ reach the bottom. A treasure chest appears at the bottom and grants an achievement lớn the person who opened it, but despawns if players are not fast enough lớn reach it; a message is announced when there are 30, trăng tròn, 10, and 5 seconds left before it despawns. At the bottom of the shaft is a lever to lớn open the door which also removes the electrical effect on the floors above sầu.

Drill Sergeant:

*

HP: 5,180,000

Enrage: 6:00

CC: 2x

2x stun, daze, và knockdown are required.

Despite having a similar character Mã Sản Phẩm lớn Linam/Muso from Lusở hữu Stronghold và Yong/Ugum/Yeomchul/Hwang Po of Soulstone Plains, the Drill Sergeant uses entirely different attacks.

Rotation:

Frontal linear arm swing. Blockable.Frontal linear 5-hit drill thrust. Each hit stacks Bleed for small damage over time & the last hit causes Knockbaông chồng & Knockdown. Blockable.Three area of effect Stomps. The third hit is slightly slower than the first two & will knoông xã down anyone hit. Cannot be blocked.Frontal linear arm swing.Frontal linear 5-hit drill thrust.Charges in the direction of the tank, each hit inflicting bleed và knockdown. Must be stopped with Block/Counter/Parry/Deflect. If the trùm reaches the wall he will throw four minisaw projectiles at all các buổi tiệc nhỏ members.

If the tank stands 9 meters or farther away:

Fires four minisaw projectiles at random people, inflicts knockbachồng, knockdown & bleed.If the tank is still too far, Drill Sergeant fires an unblockable area of effect cannon at the tank, inflicts knockbaông xã & knockdown. May repeat this attack once more.

Power nguồn Absorb:

Every minute, Drill Sergeant will enter a mechanic.

The trùm does a shout animation, gaining a shield that provides immunity to lớn all damage except additional damage procs, cleanses all debuffs.A message warns “Drill Sergeant uses its power lớn conjure a huge saw” & the boss spins, dealing knockbaông xã on liên hệ. During the spin he will throw two large saws that inflict knockbaông chồng, knockdown, & bleed, và will bounce around the room if they hit the wall. The saws can be stopped with Block/Counter/Parry/Deflect skills.Ideally the group should assign one person khổng lồ block the saws, & the other members should group up behind this person so that all the saws go in the same direction. Be careful not khổng lồ block the saws too cthua thảm to the center where the boss will head to lớn, as they can be problematic to melee classes in the next part of the mechanic.The trùm jumps to lớn the middle (does no damage) and a message warns “Drill Sergeant absorbs the power”, & he will begin drilling the ground underneath him, generating an electric area of effect that will damage anyone standing in it.A message warns “Trigger nguồn Surge by inflicting .” Drill Sergeant generates a Blue, Red, or Green aura at random. He will bởi this three times, one for each crowd control. Use the respective sầu crowd control in relation khổng lồ the message & aura. Using the wrong 2x crowd control or failing lớn respond in 5 seconds will fail the mechanic.On failing the mechanic, Drill Sergeant retains his damage immunity shield until the next mechanic attempt is succeeded, và does a spin to lớn throw out four more large saws before returning khổng lồ his rotation.Drill Sergeant repeats the above sầu twice for the remaining crowd control skills.Once Stun, Daze, and Knockdown have all been successfully applied, a message warns “Drill Sergeant suffers a nguồn Surge” & he produces a blockable area of effect explosion around hyên ổn before collapsing into Daze status for 15 seconds. He then loses his damage immunity shield and all the large saws despawn, but cleanses all debuffs, & a xanh aura appears for 15 seconds & pulsates the “Recharge Vigor” buff granting 1/2 Focus Recovery, 80% Critical Damage, & 200% Attaông xã Power nguồn for 5 seconds. Do not Grab or Phantom Grip right away, let his Daze tichồng down before grabbing.

Floor 2:

The next room contains a Wheel of Uncertainty which requires Keys khổng lồ operate. Piông xã up a red, green, or blue gun to spin the wheel. The wheel spawns one of four enemies:

Red: Blood Mane of Bloodshade HarborGreen: Venomous Thrasher of Bloodshade HarborBlue: Kaari Lord of Cold StorageWhite: Barakhan of Frostscale Basin

Kill the spawned enemy; using the gun whose color corresponds khổng lồ the summoned enemy will kill them in one shot. You may pull the lever as many times as you wish if the trùm does not correspond lớn the gun color. One of the two doors will randomly open, the wheel may be played again if the path was not to lớn your liking.

Longer, outer path:

The south, and east rooms have a chance to lead into lớn the inner, shorter path, with descending shafts of electrocuting floors. Clearing the final room of the outer path will grant an achievement.

Each corridor in the inner path contains the Excavator Type 09 which spins và uses long-ranged linear lasers, accompanied by six Augmented Automaton Gunner, Blade Master, Kung Fu Master, Force Master, & Destroyer adds. Blue lasers that freeze anyone touched and red lasers that stun anyone touched will periodically sweep across the room as well. Bringing Excavator Type 09 down lớn 80% health will cause it khổng lồ leave & despawn all the adds, allowing you lớn progress forward.

In the southwest room is a nguồn Core which throws projectiles, surrounded by eight Labyrinth Augerites that walk in a circle around the Chip Core. If the Augerites are not killed, the Power Chip Core absorbs them và performs a field-wide area of effect slam per absorbed Augerite.

In the south room, there are four Augmented Automaton Gunners, a pair of Hammer Brute Laborers, & Hammer Brute Chief Foreman Sa Nova. The Laborers and Sa Nova have “Improved Plating” which is a shield that negates all damage except for additional damage. The three are hammering the middle, pulsating a xanh aura granting a minute long “Focus Power” which gives 7% Additional Damage bonus and stacks 15 times và lasts up to lớn a minute, but is lost on receiving a knockdown from the hammer, so time your runs through the blue buff. The Larborers and Sa Nova are (passive) adds and will stop hammering when engaged, so make sure you have sufficient stacks before attacking.

In the southeast room, there are four jars that spawn Pot Dog Couriers, Pot Dog Grave Robbers, và Pot Dog Grenadiers. The Grenadiers drop a bomb that when thrown at the jars, either does nothing or spawns the miniboss, Pot Dog Elite Wu Fa.

In the east room is the Profane Jiangshi, and has extremely fast health regeneration even with 5x Bleed stacks. Periodically it will gain “Armor Plating” which renders it immune to CC & provides it 90% damage reduction. To remove the buff, kill the Giant Monster adds in the corners of the room, take their bomb, & throw it at the Jiangshi.

In the northeast room is a Hulking Augerite. Periodically it will shout “Grrrrrrrrr!” and drop six unblockable AoE blasts on the field which awaken its minions, the Greenstone, Bloodstone, and Bluestone Augerites; the minion awakening can be stopped with CCs as the Hulking Augerite channels the blasts.

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In the north room is a patrolling Blade Master Augmented Automaton Captain, surrounded by fourteen Augmented Gunners, Blade Masters, Kung Fu Masters, Force Masters, and Destroyers that aggro when the Captain is attacked. There’s no special mechanics lớn this fight.

Inner, shorter path:

Cross the descending shaft of electrocuting floors. Each of the rooms have sầu a chance to lead inlớn another descending shaft before the boss.

The west room contains a pair of Dokkaebi King minibosses, Singe and Scorch. Scorch will periodically cast a very large area of effect flaming puddle under hyên ổn that builds Ember stacks, while Singe will periodically cast a field-wide unblockable AoE explosion that detonates the Ember for massive damage; both can be stopped with CCs. If your group feels confident with their damage it is recommended to keep them stacked together và burn them down quickly while keeping up CC. If not, it is recommended that one person move one of the bosses lớn the opposite side of the room while the rest of the group focuses on the other.

Each corridor in the inner path contains the Excavator Type 09 which spins & uses long-ranged linear lasers, accompanied by six Augmented Automaton Gunner, Blade Master, Kung Fu Master, Force Master, & Destroyer adds. Blue lasers that freeze anyone touched và red lasers that stun anyone touched will periodically sweep across the room as well. Bringing Excavator Type 09 down khổng lồ 80% health will cause it to leave & despawn all the adds, allowing you to lớn progress forward.

The south room has a trio of Force Master Augmented Automaton Captains. Periodically they use Flame/Frost Fury that vì chưng not count as projectiles & cannot be blocked, and will constantly remove an Assassin’s stealth. They each produce a barrier around them that blocks either the flame or frost fury depending on the type of barrier.

The east room has a pair of Steel Giants, Bu Yuhan and Yogsyên. When one of them is attacked, the other will gain Iron Plating rendering them immune khổng lồ damage. Eventually the other will cast “Chi Ravage” and bởi an unblockable area of effect shout, which removes his Iron Plating.

The north room contains Force Master Augmented Automaton Sergeant Potak, who periodically activates the ten Turret Mole Automatons around hyên. The moles can be destroyed with the hammers in the corners of the room.

Be Ibởi & TE-1138 Heavenpiercer:

Be Ivì is bachồng with a vengeance, & this time he’s got a dangerous mechanized ally. The fight is divided into lớn three parts.

Excavator Type 09:

*

HP: 1,200,000

Enrage: None

CC: 2x

Rotation:

3-hit spin, the last hit will knoông chồng anyone hit backwards & knock them downLong-ranged linear laser, knocks anyone hit backwards & knocks them downSlides behind the aggro holder

If the tank stands 9 meters or farther away, he will fire an unblockable laser.

Excavator Type 09 may randomly charge around the room và can be stopped by bloông chồng, counter, parry, or deflect skills.

Every 30 seconds, Excavator Type 09 heads into the middle of the room and summons a line of turrets. Excavator Type 09 then marks the furthest person from him, và fires a laser that can destroy the turrets. He will then repeat this with two more sets of turrets.

TE-1138 Heavenpiercer:

*

HP: 8,450,000

Enrage: 8:00

CC: 2x

Stepping up his game further, Be Ido combines the Excavator Type 09 with a lower base, transforming into the TE-1138 Heavenpiercer.

Warning: Skipping phases with high damage may result in unsatisfactory conditions in regards khổng lồ mechanics, including potential wipes.

Rotation:

Frontal linear arm thrust, inflicts knockbaông chồng and knockdown. BlockableFrontal 180 degree Arm Swing, inflicts knockbaông chồng và knockdown. BlockableFrontal frontal 5-hit Arm Piston attack, the last hit inflicts knockbachồng & knockdown. Blockable.Frontal Long-ranged linear laser, inflicts knockbaông chồng và knockdown. Blockable5-hit Area of effect Spin, the last hit inflicting knockback và knockdown. BlockableAfter một nửa, the trùm may vì one of the following:A large unblockable area of effect earthquake of varying kích thước. Can be CC’d.Jumps into the air and fires a laser underneath it, producing a flaming puddle.

If the tank stands 9 meters or farther away, TE-1138 Heavenpiercer will jump at the tank, producing an area of effect slam upon landing that inflicts stun.

Drills 90%/70%/50%/30%/10%:

A message warns “TE-1138 Heavenpiercer is ready khổng lồ fire the Drills” & the trùm marks the furthest person from him và fires six drills at them. The marked person must lead the drills around so that they do not l& on top of each other. Failure to vì so will cause the drill lớn explode, causing any other nearby drills to lớn explode as well. 3 drill explosions will give everyone the 10 second field-wide “Fissure” debuff that đơn hàng massive sầu damage and can potentially wipe the buổi tiệc nhỏ.Once the drills l&, the các buổi party should kill the six drills. Once the drills are dead they produce a lingering xanh aura that produces the “Prestige Points” buff, granting 100% Critical Damage for 10 seconds.Ideally, the marked person should walk backwards and make a U-turn while the drills are landing so they don’t spread out too far.The trùm will charge around the room in the direction of the tank, bouncing around the room if he hits the walls, which can be stopped with Block/Counter/Parry/Deflect skills. The boss can be moved near the xanh pools khổng lồ maximize the effect of the buff, but should not be moved inkhổng lồ them or they will be absorbed và disappear.The boss produces three unblockable area of effect earthquakes that grow progressively larger. Each earthquake can be CC’d. The earthquake can hit the drills & cause them khổng lồ explode, producing the aforementioned Fissure.

Charging Automatons 80%/60%/40%/20%:

A message warns “A Charging Automaton is summoned” and four Type-108/113/118 Automatons who approach the boss and once they are cđại bại enough a buff to the boss. If this reaches “Stage 5”, and then he receives another buff, he will enrage and wipe the các buổi party. At the same time, the trùm will do three unblockable area of effect earthquakes that grow progressively larger. These earthquakes will kill any of the automatons that are within the area of the attaông xã. The number of the automaton refers to lớn the distance they’ll stay from the boss before producing the buff: 108 will move cthua lớn the trùm while 118 will stay far away. If the trùm receives multiple charges simultaneously, it will only count for one charge. Ideally only the first earthquake should be CC’d lớn avoid the boss gaining any stacks of the buff from the automatons.

Earthquake of Wrath 50%/30%/10%:

A message warns TE-1138 Heavenpiercer uses Earthquake of Wrath” & performs three field-wide unblockable area of effect earthquakes with pauses in between. This attaông xã can kill the previously mentioned automatons & explode the drills. It is useful, but not needed, khổng lồ have a Force Master use Frost Sheath or Blade Master use Winged Protector for this attachồng.

After the Earthquake of Wrath, the trùm does the Drill mechanic.

Power Surge 30%/10%:

After the Earthquake of Wrath & the Drills, but before the charges, the boss gains a “Power nguồn Surge” buff that makes him take 90% less damage from all attacks. nguồn Surge can only be removed by leading the boss inlớn the xanh pool left by destroying the Drills, only three pools need lớn be absorbed in order lớn remove the buff.

Be Ido:

*

HP: 286,000

Enrage: None

CC: None

With his precious toy destroyed, only the clown is left. He uses Blade Master Flicker & Honed Slash attacks, but is relatively harmless. He will automatically leave at 5% of his health.

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Rewards:

*

Lost Hongmoon Secret Technique – Volume 3, Chapter 1

When combined with the “Lost Hongmoon Secret Technique – Volume 3, Chapter 2” from Mushin’s Tower Floors 9-15 Shop, the “Retrieved Hongmoon Secret Technique – Volume 3” is created. This unlocks a Hongmoon skill. The skill unlocked varies by class:

Blade Master: Pierce 2Kung Fu Master: Swift Strike 2, 3; Tiger Strike 2, 3Destroyer: Cleave 2; Eradicate 2Force Master: Dragonchar 2; Glacial Beam 2 (Dragonwhorl)Assassin: Heart Stab 2 (Bombard)Summoner: Anklebiter 1Blade Dancer: Sunder 1Warlock: Bombardment 3; Dimensional Volley 2Soul Fighter: Cobalternative text Punch 2; Right Punch 2Gunslinger: Quickshot 2; Darkshot 2

This chiến thắng is tradeable.